Retired Agent Gertie Davis  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 81 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 1 (-2)111881
Satisfied, Scruffy, Wonderful
 
Skills
Athletics 0
Deception 2
Drive (Wheel) 1
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat (Energy) 1
Gunner (Screen) 1
Investigate 1
Medic 1
Persuade 1
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Streetwise 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent15
Citizen Colonist 12
Agent Intelligence 01
Drifter Barbarian 01
Merchant Merchant Marine Crewman01
Believer Mainstream Believer Lay Person03
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Delia Rouse Contact 1 1 3 3 Ayansh'i (F/15)
Delia Rouse gains in power and influence.
Nathaniel Hand Contact 2 1 0 5 Halka (M/52)
Myrta Mahon Contact 1 1 0 3 Halka (F/57)
Allan Arthur Enemy 1 3 0 1 Ayansh'i (M/36)
Allan Arthur gained influence with the character’s assistance.
Faye Wade Enemy 0 3 1 1 Darmine (F/84)
Denise Edye Enemy 0 1 0 0 Urunishani (F/57)
Denise Edye is actually an organisation such as a political movement or modest sized business.
Ergur Arkaa Enemy 0 1 1 0 Vilani, Imperium (M/36)
Ergur Arkaa is in prison or otherwise trapped somewhere.
Raul Cheyne Enemy 0 2 0 1 Halka (M/16)
Hildred Peck Ally 5 1 0 1 Answerin (F/40)
Relationship soured.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Birth or Death involving a family member or close friend.
2 22 Continued as Agent (Corporate Agent).
2 25 Given specialist training in vehicles.
3 26 Continued as Agent (Corporate Agent).
3 30 Established a network of contacts. Gain 3 contacts.
4 30 Continued as Agent (Corporate Agent).
4 31 Befriended by a senior agent.
4 34 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 34 Continued as Agent (Corporate Agent).
5 35 Given specialist training in vehicles.
5 38 Forced to muster out.
6 38 Became a Citizen (Colonist).
6 41 Gained a contact.
6 42 Promoted to Citizen (Colonist) rank 1.
7 42 Continued as Citizen (Colonist).
7 46 A revolution, attack or other unusual event throws Gertie Davis's life into chaos, forcing Gertie Davis to leave the planet.
8 46 Switched to Agent (Intelligence).
8 50 Life ruined by a criminal gang. Gain the gang as an Enemy
9 50 Became a Drifter (Barbarian).
9 52 Severely injured. Fully recovered. Owe 10,000 for medical bills.
10 52 Failed to qualify for Broker (Merchant).
10 52 Submitted to the draft.
10 52 Became a Merchant (Merchant Marine) with the new title Crewman.
10 55 Imperial trade restrictions force Gertie Davis out of business.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Retired at age 55.
11 55 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 57 Gertie Davis refused an offer of inducements to betray Gertie Davis's faith. Gain 4 enemies.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 59 Continued as Believer (Mainstream Believer).
12 63 Gertie Davis retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 63 Continued as Believer (Mainstream Believer).
13 66 Gertie Davis is sent to a new community or parish to preach The Word among the poor.
13 67 Forced to muster out.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 67 Retired.
14 71 A new romantic starts. Gain an Ally.
15 71 Aging Crisis. Owe 50,000 for medical bills.
15 74 Victim of a crime.
16 75 Aging Crisis. Owe 40,000 for medical bills.
16 79 Betrayal. Convert an Ally into a Rival or Enemy.
17 79 Aging Crisis. Owe 40,000 for medical bills.
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