Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes disastrously wrong due to Gertie Vargas's commander’s error or incompetence, but Gertie Vargas survive. |
1 |
21 |
Report commander and gain an Enemy. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
23 |
A mission goes wrong and Gertie Vargas is stranded behind enemy lines. Ejected from the service. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Advanced training in a specialist field. |
4 |
27 |
Voluntarily left Law Enforcement |
4 |
27 |
Became a Scout (Surveyor). |
4 |
28 |
When dealing with an alien race, Gertie Vargas botch an opportunity to gather extra intelligence about them. |
4 |
28 |
Psychologically damaged by Gertie Vargas's time in the scouts. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
32 |
Gertie Vargas's ship is damaged, and Gertie Vargas have to hitch-hike Gertie Vargas's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 5 Contacts. Gain 2 Enemies. |
6 |
32 |
Failed to qualify for Broker (Merchant). |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
33 |
Betrayed by a friend. One of Gertie Vargas's Contacts or Allies betrays Gertie Vargas, ending Gertie Vargas's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Failed to qualify for Merchant Academy. |
7 |
33 |
Switched to Drifter (Wanderer). |
7 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
34 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
37 |
Join a successful conspiracy of nobles. |
8 |
38 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
9 |
38 |
Attempted to change assignments. |
9 |
38 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
9 |
42 |
Become deeply involved in politics on Gertie Vargas's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Attempted to change assignments. |
10 |
42 |
Failed to qualify for Dilettante (Noble). |
10 |
42 |
Continued as Noble (Diplomat). |
10 |
43 |
Join a successful conspiracy of nobles. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Continued as Noble (Diplomat). |
11 |
49 |
time as a ruler or playboy gives Gertie Vargas a wide range of experiences. |
11 |
50 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
12 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
50 |
Continued as Noble (Diplomat). |
12 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
54 |
Retired. |
13 |
57 |
Birth or Death involving a family member or close friend. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
A new romantic starts. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
A new romantic starts. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Good fortune. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
Find Ancient Technology. |
19 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |