Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Gladys Wareham's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
40 |
Gladys Wareham is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
46 |
Gladys Wareham accepted an offer of inducements to betray Gladys Wareham's faith. Gain 420,000 in cash. |
8 |
46 |
Became a Drifter (Barbarian). |
8 |
49 |
Betrayed by a friend. One of Gladys Wareham's Contacts or Allies betrays Gladys Wareham, ending Gladys Wareham's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Became a Citizen (Corporate). |
9 |
51 |
Gladys Wareham learn something Gladys Wareham should not have – a corporate secret, a political scandal – which Gladys Wareham can profit from illegally. |
9 |
51 |
Gain a criminal contact. |
9 |
53 |
Promoted to Citizen (Corporate) rank 1. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Citizen (Corporate). |
10 |
55 |
Gladys Wareham's business expands, Gladys Wareham's corporation grows, or the colony thrives. |
10 |
57 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Continued as Citizen (Corporate). |
11 |
60 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
61 |
Gladys Wareham faith is shaken. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Continued as Believer (Holy Warrior). |
13 |
68 |
Gladys Wareham come into conflict with a splinter group Gladys Wareham's own religion which maintains Gladys Wareham's version is the wrong one. Gain 1 Rivals. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Retired. |
14 |
69 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |