Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Imperial trade restrictions force Glenna Hawkins out of business. |
3 |
24 |
Failed to qualify for Scientist (Scholar). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Injured. |
3 |
27 |
Gain Enemy if Glenna Hawkins don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Contact with Government. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Glenna Hawkins do not know what happened to Glenna Hawkins. There is a gap in Glenna Hawkins's memory. |
7 |
37 |
Became a Scholar (Field Researcher). |
7 |
38 |
A rival researcher blackens Glenna Hawkins's name or steals Glenna Hawkins's research. Gain a Rival. |
8 |
41 |
Continued as Scholar (Field Researcher). |
8 |
44 |
Refused to perform research that goes against Glenna Hawkins's conscience. |
9 |
45 |
Continued as Scholar (Field Researcher). |
9 |
48 |
Caught cheating in some fashion, advancing Glenna Hawkins's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
48 |
A disaster or war strikes. |
9 |
48 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
The planetary government interferes with Glenna Hawkins's research for political or religious reasons. Glenna Hawkins continue working openly and gain an Enemy. |
9 |
48 |
Gain an Enemy |
9 |
49 |
Promoted to Scholar (Field Researcher) rank 1. |
10 |
49 |
Voluntarily left Field Researcher |
10 |
49 |
Returned to Merchant (Broker). |
10 |
53 |
A sudden war destroys Glenna Hawkins's trade routes and contacts, forcing Glenna Hawkins to flee that region of space. |
10 |
53 |
Gain rebels as Enemy |
11 |
53 |
Returned to Scholar (Field Researcher). |
11 |
57 |
A disaster leaves several injured, and others blame Glenna Hawkins, forcing Glenna Hawkins to leave Glenna Hawkins's career. Gain a Rival. |
11 |
57 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
57 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
12 |
61 |
Risk Glenna Hawkins's fortune on a possibility lucrative deal and win. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Make an unexpected connection outside Glenna Hawkins's normal circles. Gain a Contact. |
13 |
65 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
Imperial trade restrictions force Glenna Hawkins out of business. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Retired. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |