Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
A mission goes wrong; Harper Burns and several others are captured and mistreated by the enemy. Gain Harper Burns's jailer as an Enemy. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Harper Burns's Contacts or Allies betrays Harper Burns, ending Harper Burns's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Free Trader (Merchant). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
Drafted into Infantry |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Became a Army (Infantry) with the new title Private. |
5 |
35 |
Given a special assignment or duty in Harper Burns's unit. |
5 |
36 |
Forced to continue current assignment |
5 |
36 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
6 |
36 |
Continued as Army (Infantry). |
6 |
39 |
Injured. Fully recovered. |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
45 |
Join a social movement. |
8 |
46 |
Graduated. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
A good deal ensures Harper Burns is living the high life for a few years. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Make an unexpected connection outside Harper Burns's normal circles. Gain a Contact. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Smuggle illegal items onto a planet. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
70 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Continued as Merchant (Merchant Marine). |
15 |
73 |
Make an unexpected connection outside Harper Burns's normal circles. Gain a Contact. |
15 |
74 |
Forced to muster out. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Retired. |
16 |
75 |
Victim of a crime. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |