Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
Entangled in a bureaucratic or legal morass that distracts Harper Galway from Harper Galway's work. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
25 |
Entangled in a bureaucratic or legal morass that distracts Harper Galway from Harper Galway's work. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
30 |
A disaster or war strikes. |
3 |
30 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
30 |
The planetary government interferes with Harper Galway's research for political or religious reasons. Harper Galway continue working openly and gain an Enemy. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
31 |
Harper Galway's work is sabotaged by unknown parties. Harper Galway may salvage what Harper Galway can and give up. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Harper Galway's Contacts or Allies betrays Harper Galway, ending Harper Galway's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
38 |
Involved in a gambling ring. |
6 |
39 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
39 |
Continued as Rogue (Pirate). |
7 |
41 |
A job goes wrong, forcing Harper Galway to flee off-planet. |
7 |
43 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
8 |
43 |
Continued as Rogue (Pirate). |
8 |
47 |
Gained a contact. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Thief (Rogue). |
9 |
47 |
Continued as Rogue (Pirate). |
9 |
51 |
Betrayed by a friend. One of Harper Galway's Contacts or Allies betrays Harper Galway, ending Harper Galway's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Failed to qualify for Surveyor (Scout). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Embroiled in legal trouble. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Risk Harper Galway's fortune on a possibility lucrative deal and win. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
71 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Continued as Merchant (Merchant Marine). |
15 |
75 |
Given advanced training in a specialist field |
15 |
75 |
Forced to muster out. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
16 |
78 |
Harper Galway secretly provide religious rites for a dying leader or noble, although they do not share Harper Galway's faith. Gain an Ally in the family and a Rival who disagrees with Harper Galway's choice. |
16 |
79 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |