Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Courier (Scout). |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Spend several years jumping from world to world in Harriett McDadden's scout ship. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Harriett McDadden's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harriett McDadden fail to help. Gain an Enemy. |
6 |
41 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Good fortune |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
When dealing with an alien race, Harriett McDadden botch an opportunity to gather extra intelligence about them. |
8 |
49 |
Harriett McDadden inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
50 |
Voluntarily left Courier |
9 |
50 |
Failed to qualify for Field Researcher (Scholar). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Make an unexpected connection outside Harriett McDadden's normal circles. Gain a Contact. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Given advanced training in a specialist field |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
69 |
Harriett McDadden come into conflict with a splinter group Harriett McDadden's own religion which maintains Harriett McDadden's version is the wrong one. Gain 2 Rivals. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Retired. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Victim of a crime. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |