Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A police detective or rival criminal forces Helene Rogers to flee and vows to hunt Helene Rogers down. Gain an Enemy. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Helene Rogers's work ends up coming home with Helene Rogers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
26 |
Became a Citizen (Worker). |
4 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Citizen (Worker) rank 1. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
32 |
Political upheaval strikes Helene Rogers's homeworld, and Helene Rogers is caught up in the revolution. |
5 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
35 |
Helene Rogers learn something Helene Rogers should not have – a corporate secret, a political scandal – which Helene Rogers can profit from illegally. |
6 |
35 |
Gain a criminal contact. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
39 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
44 |
Find valuable salvage. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
47 |
Survived a risky adventure but gained nothing. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
52 |
Spend time with an alien race. Gain a contact. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired. |
11 |
56 |
Victim of a crime. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Find an Alien Artifact. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |