Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Henry Johnson went above and beyond the call of duty. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
36 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
40 |
Crime pays off. Gain victim as Enemy. |
6 |
42 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
42 |
Continued as Rogue (Enforcer). |
7 |
44 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Pirate (Rogue). |
8 |
46 |
Continued as Rogue (Enforcer). |
8 |
47 |
Arrested and charged. |
8 |
47 |
Hired a lawyer to beat the charges. |
8 |
50 |
Promoted to Rogue (Enforcer) rank 3. |
9 |
50 |
Voluntarily left Enforcer |
9 |
50 |
Failed to qualify for Scientist (Scholar). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Navy (Line/Crew) with the new title Crewman. |
9 |
54 |
Henry Johnson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
56 |
Suffer from a life-threatening illness. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
60 |
Henry Johnson come into conflict with a splinter group Henry Johnson's own religion which maintains Henry Johnson's version is the wrong one. Gain 3 Rivals. |
12 |
60 |
Switched to Drifter (Wanderer). |
12 |
61 |
Betrayed by a friend. One of Henry Johnson's Contacts or Allies betrays Henry Johnson, ending Henry Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Retired. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Encounter a Psionic institute. |
16 |
76 |
Tested for psionic powers |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Victim of a crime. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |