Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
26 |
Moved to a new world. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Herminia Gregory foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
34 |
Hard times caused by a lack of interstellar trade costs Herminia Gregory's job. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Good fortune |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
44 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
48 |
Rewarded for a successful mission. |
8 |
50 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
9 |
50 |
Continued as Agent (Corporate Agent). |
9 |
52 |
Given specialist training in vehicles. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
55 |
Herminia Gregory aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |