Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Huldah Burke spend a great deal of time on the fringes of Charted Space. |
1 |
22 |
Huldah Burke's ship is damaged, and Huldah Burke have to hitch-hike Huldah Burke's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Huldah Burke's scout ship. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
32 |
Huldah Burke's business expands, Huldah Burke's corporation grows, or the colony thrives. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
43 |
Gained a contact. |
7 |
46 |
Promoted to Citizen (Corporate) rank 3. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
50 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
52 |
A revolution, attack or other unusual event throws Huldah Burke's life into chaos, forcing Huldah Burke to leave the planet. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
56 |
Risk Huldah Burke's fortune on a possibility lucrative deal and win. |
10 |
56 |
Forced to continue current assignment. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
A series of bad deals and decisions force Huldah Burke into bankruptcy. Huldah Burke salvages what Huldah Burke can. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
62 |
Huldah Burke come into conflict with a splinter group Huldah Burke's own religion which maintains Huldah Burke's version is the wrong one. Gain 1 Rivals. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Retired. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Birth or Death involving a family member or close friend. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Lightly injured, no permanent damage. Fully recovered. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |