Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
India Skidd do not know what happened to India Skidd. There is a gap in India Skidd's memory. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
21 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
3 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Failed to qualify for Physician (Scholar). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Scout (Courier). |
4 |
29 |
India Skidd's scout ship is one of the first on the scene to rescue the survivors of a disaster but India Skidd fail to help. Gain an Enemy. |
4 |
29 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
5 |
29 |
Continued as Scout (Courier). |
5 |
30 |
When dealing with an alien race, India Skidd botch an opportunity to gather extra intelligence about them. |
5 |
30 |
India Skidd have no idea what happened to India Skidd – they found India Skidd's ship drifting on the fringes of friendly space. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
India Skidd accepted an offer of inducements to betray India Skidd's faith. Gain 220,000 in cash. |
6 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
38 |
India Skidd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Returned to Believer (Mainstream Believer). |
8 |
42 |
India Skidd have been following false teachings! |
9 |
42 |
Switched to Drifter (Barbarian). |
9 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
45 |
Moved to a new world. |
11 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Good fortune. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Moved to a new world. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Victim of a crime. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
Birth or Death involving a family member or close friend. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
77 |
Birth or Death involving a family member or close friend. |
19 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |