Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Irma McDonaugh have no idea what happened to Irma McDonaugh – they found Irma McDonaugh's ship drifting on the fringes of friendly space. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Irma McDonaugh aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
22 |
Became a Merchant (Broker). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Failed to qualify for Colonist (Citizen). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Switched to Scout (Surveyor) with previous rank. |
4 |
26 |
Irma McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irma McDonaugh fail to help. Gain an Enemy. |
4 |
26 |
Psychologically damaged by Irma McDonaugh's time in the scouts. |
5 |
28 |
Attempted to change assignments. |
5 |
28 |
Failed to qualify for Courier (Scout). |
5 |
28 |
Continued as Scout (Surveyor). |
5 |
29 |
Irma McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irma McDonaugh fail to help. Gain an Enemy. |
5 |
29 |
Irma McDonaugh inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Explorer (Scout). |
6 |
32 |
Continued as Scout (Surveyor). |
6 |
35 |
When dealing with an alien race, Irma McDonaugh have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
36 |
Continued as Scout (Surveyor). |
7 |
39 |
Spend several years jumping from world to world in Irma McDonaugh's scout ship. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Returned to Believer (Missionary/Humanitarian). |
8 |
42 |
Irma McDonaugh is chosen to represent Irma McDonaugh's faith in a vid show or other highly public forum. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Irma McDonaugh aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
45 |
Became a Drifter (Barbarian). |
10 |
47 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
48 |
Opponents of Irma McDonaugh's belief system ambush Irma McDonaugh. |
11 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
48 |
Retired. |
12 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
54 |
Moved to a new world. |
14 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
58 |
Victim of a crime. |
15 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
65 |
Encounter a Psionic institute. |
16 |
65 |
Tested for psionic powers |
17 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
70 |
Accused of a crime. |
18 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
80 |
Gained a contact. |
20 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |