Retired Force Commander Jeanie Fawns  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 81 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 3 (-1)111563
Always has a wary look, Sophisticated, Dazzling
 
Skills
Athletics (Endurance) 1
Diplomat 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 2
Engineer (Power) 1
Flyer 0
Gun Combat (Archaic) 2
Gunner 0
Leadership 1
Mechanic 1
Persuade 2
Pilot 0
Profession (Worker/Armourer) 1
Profession (Worker/Religion) 1
Profession (Sports/Track & Field) 1
Science (Social Sciences/Belief) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand11
Navy Engineer/Gunner Able Spacehand11
Drifter Scavenger 15
Scout Explorer Scout12
Believer Missionary/Humanitarian Junior Project Worker01
Believer Holy Warrior Force Commander33
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Victoria Crogan Rival 0 2 5 0 Dynchia (F/55)
Ellie Galway Ally 4 0 0 2 Dynchia, Imperium (M/35)
Erin Wheeler Ally 4 0 5 5 Solomani, Imperium (F/33)
Erin Wheeler is a questionable figure such as a criminal, pirate or disgraced noble.
Estelle Mcarty Contact 0 1 2 1 Solomani, Imperium (F/53)
 
Term Age History
1 18 Failed to qualify for Colonist (Citizen).
1 18 Submitted to the draft.
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Abuse Jeanie Fawns's position for profit.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Engineer/Gunner) with previous rank.
2 24 Lost eye or limb. Fully recovered.
3 24 Failed to qualify for Thief (Rogue).
3 24 Became a Drifter (Scavenger).
3 28 Forced to continue current assignment.
3 28 Promoted to Drifter (Scavenger) rank 1.
4 28 Continued as Drifter (Scavenger).
4 30 Betrayed by a friend. One of Jeanie Fawns's Contacts or Allies betrays Jeanie Fawns, ending Jeanie Fawns's career. That Contact or Ally becomes a Rival or Enemy.
5 30 Became a Scout (Explorer).
5 31 Jeanie Fawns's ship is ambushed by enemy vessels. Jeanie Fawns successfully ran to the jump point.
5 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 34 Continued as Scout (Explorer).
6 38 Jeanie Fawns inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7 38 Failed to qualify for Free Trader (Merchant).
7 38 Returned to Drifter (Scavenger).
7 40 Attacked by enemies and injured.
7 40 Severely injured. Fully recovered. Owe 2,500 for medical bills.
7 40 Gain Enemy if Jeanie Fawns don't already have one.
8 42 Continued as Drifter (Scavenger).
8 43 Betrayed by a friend. One of Jeanie Fawns's Contacts or Allies betrays Jeanie Fawns, ending Jeanie Fawns's career. That Contact or Ally becomes a Rival or Enemy.
9 43 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 44 Opponents of Jeanie Fawns's belief system ambush Jeanie Fawns.
9 44 Injured. Fully recovered. Owe 5,000 for medical bills.
10 44 Returned to Drifter (Scavenger).
10 47 Scarred. Fully recovered. Owe 5,000 for medical bills.
11 47 Switched to Believer (Holy Warrior) with the new title Hopeful.
11 48 Jeanie Fawns is sent to a new community or parish to preach The Word among the poor.
11 51 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 51 Aging Crisis. Owe 30,000 for medical bills.
12 51 Retired at age 51.
12 51 Continued as Believer (Holy Warrior).
12 54 Jeanie Fawns is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
12 55 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
13 55 Aging Crisis. Owe 10,000 for medical bills.
13 55 Continued as Believer (Holy Warrior).
13 59 Jeanie Fawns accepted an offer of inducements to betray Jeanie Fawns's faith. Gain 700,000 in cash.
13 59 Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander.
14 59 Aging Crisis. Owe 50,000 for medical bills.
14 59 Retired.
14 60 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 63 Aging Crisis. Owe 10,000 for medical bills.
15 66 Betrayal. Convert an Ally into a Rival or Enemy.
16 67 Aging Crisis. Owe 60,000 for medical bills.
16 70 A romantic relationship ends badly. Gain a Rival or Enemy.
17 71 Aging Crisis. Owe 10,000 for medical bills.
17 73 Gained a contact.
18 75 Aging Crisis. Owe 50,000 for medical bills.
18 78 Victim of a crime.
19 79 Aging Crisis. Owe 40,000 for medical bills.
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