Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Lost eye or limb. Fully recovered. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Perform an exemplary service for the scouts. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
28 |
Jewel McDonald spend a great deal of time on the fringes of Charted Space. |
3 |
28 |
Jewel McDonald inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Switched to Scout (Courier) with previous rank. |
5 |
35 |
Perform an exemplary service for the scouts. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Spend several years jumping from world to world in Jewel McDonald's scout ship. |
6 |
40 |
Promoted to Scout (Courier) rank 2. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Surveyor (Scout). |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
When dealing with an alien race, Jewel McDonald botch an opportunity to gather extra intelligence about them. |
7 |
42 |
Psychologically damaged by Jewel McDonald's time in the scouts. |
8 |
44 |
Continued as Scout (Courier). |
8 |
48 |
Moved to a new world. |
9 |
48 |
Voluntarily left Courier |
9 |
48 |
Failed to qualify for Intelligence (Agent). |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
52 |
Betrayed by a friend. One of Jewel McDonald's Contacts or Allies betrays Jewel McDonald, ending Jewel McDonald's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Failed to qualify for Free Trader (Merchant). |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
54 |
Betrayed by a friend. One of Jewel McDonald's Contacts or Allies betrays Jewel McDonald, ending Jewel McDonald's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Became a Merchant (Broker). |
11 |
58 |
Promoted to Merchant (Broker) rank 1. |
12 |
58 |
Continued as Merchant (Broker). |
12 |
59 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
13 |
59 |
Switched to Drifter (Barbarian). |
13 |
60 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Retired at age 60. |
14 |
60 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
62 |
Jewel McDonald retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
Continued as Believer (Mainstream Believer). |
15 |
67 |
Someone more charismatic but less devout than Jewel McDonald has become Jewel McDonald's superior. |
15 |
68 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
Continued as Believer (Mainstream Believer). |
16 |
69 |
Jewel McDonald aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Continued as Believer (Mainstream Believer). |
17 |
76 |
Jewel McDonald have been following false teachings! |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
76 |
Continued as Believer (Mainstream Believer). |
18 |
79 |
Jewel McDonald refused an offer of inducements to betray Jewel McDonald's faith. Gain 5 enemies. |
18 |
80 |
Forced to muster out. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |