Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Jewell Rand do not know what happened to Jewell Rand. There is a gap in Jewell Rand's memory. |
2 |
20 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
22 |
Jewell Rand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jewell Rand fail to help. Gain an Enemy. |
2 |
22 |
Jewell Rand have no idea what happened to Jewell Rand – they found Jewell Rand's ship drifting on the fringes of friendly space. |
2 |
24 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
27 |
Gained a contact. |
3 |
28 |
Promoted to Scout (Surveyor) rank 2. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
30 |
Jewell Rand have no idea what happened to Jewell Rand – they found Jewell Rand's ship drifting on the fringes of friendly space. |
5 |
30 |
Became a Entertainer (Journalist). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Failed to qualify for Scientist (Scholar). |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
33 |
Attempted a risky adventure and was sent to prison. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Became a Prisoner (Thug). |
7 |
39 |
Nearly killed. Owe 40,000 for medical bills. |
8 |
40 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
44 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
9 |
44 |
Continued as Prisoner (Fixer). |
9 |
45 |
Persecuted by a prison gang. |
10 |
48 |
Continued as Prisoner (Fixer). |
10 |
52 |
Disgraced. Word of Jewell Rand's criminal past reaches Jewell Rand's homeworld. |
11 |
52 |
Switched to Prisoner (Inmate) with previous rank. |
11 |
56 |
Persecuted by a prison gang. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Returned to Prisoner (Fixer). |
12 |
58 |
A riot engulfs the prison. |
12 |
58 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Continued as Prisoner (Fixer). |
13 |
64 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Returned to Prisoner (Inmate). |
14 |
67 |
Assigned to difficult or backbreaking labour. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Returned to Prisoner (Thug). |
15 |
70 |
Scarred. Owe 5,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Returned to Prisoner (Fixer). |
16 |
75 |
Defeated a prison gang. Gain an Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Returned to Prisoner (Inmate). |
17 |
78 |
Disgraced. Word of Jewell Rand's criminal past reaches Jewell Rand's homeworld. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |