Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Became a Rogue (Thief). |
2 |
24 |
Involved in a feud with a rival criminal organization. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
26 |
Involved in a gambling ring. |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
31 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Forced to muster out. |
6 |
35 |
Entered Merchant Academy with the Business curriculum. |
6 |
37 |
Spent the college years partying. |
6 |
39 |
Graduated with honors. |
7 |
39 |
Became a Merchant (Broker). |
7 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Promoted to Merchant (Broker) rank 2. |
7 |
41 |
Make an unexpected connection outside Joe McDonaugh's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
43 |
Voluntarily left Broker |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
45 |
Betrayed by a friend. One of Joe McDonaugh's Contacts or Allies betrays Joe McDonaugh, ending Joe McDonaugh's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Joe McDonaugh retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
49 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Believer (Holy Warrior). |
10 |
51 |
Joe McDonaugh have been following false teachings! |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |