Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
22 |
Johnie Fawns manipulate and charm Johnie Fawns's way through high society. Gain a Rival and an Ally. |
1 |
22 |
Promoted to Noble (Dilettante) rank 1. |
2 |
22 |
Continued as Noble (Dilettante). |
2 |
26 |
time as a ruler or playboy gives Johnie Fawns a wide range of experiences. |
2 |
26 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Noble (Diplomat) with the new title 2nd Secretary and previous rank. |
3 |
29 |
Johnie Fawns reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Johnie Fawns sponge off Johnie Fawns's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
3 |
30 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
4 |
30 |
Continued as Noble (Diplomat). |
4 |
32 |
Nearly killed. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Encounter a Psionic institute. |
5 |
33 |
Tested for psionic powers |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Johnie Fawns's Contacts or Allies betrays Johnie Fawns, ending Johnie Fawns's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Law Enforcement (Agent). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Scout (Surveyor). |
7 |
42 |
Nearly killed. Owe 30,000 for medical bills. |
8 |
42 |
Failed to qualify for Field Researcher (Scholar). |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
45 |
Attacked by enemies and injured. |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Gain Enemy if Johnie Fawns don't already have one. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
47 |
Johnie Fawns do not know what happened to Johnie Fawns. There is a gap in Johnie Fawns's memory. |
10 |
47 |
Became a Merchant (Broker). |
10 |
49 |
Johnie Fawns's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
49 |
Switched to Noble (Administrator) with the new title Manager and previous rank. |
11 |
51 |
A disaster or war strikes. |
11 |
51 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
52 |
Johnie Fawns faith enjoys an explosion of popularity largely thanks to Johnie Fawns's efforts. |
12 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Continued as Believer (Missionary/Humanitarian). |
13 |
58 |
Opponents of Johnie Fawns's belief system ambush Johnie Fawns. |
13 |
58 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
58 |
Retired. |
14 |
60 |
A new romantic starts. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
Gained a contact. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
A new romantic starts. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
75 |
Gained a contact. |
19 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |