Retired Lieutenant Josie McKenzie  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 81 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 1 (-2)111691
Well grounded
 
Skills
Advocate 1
Art (Presentation) 0
Athletics 0
Carouse 0
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Language 0
Medic 0
Melee (Bludgeon) 1
Persuade 0
Recon 0
Stealth 2
Streetwise 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Lieutenant46
Drifter Barbarian 03
Citizen Colonist 01
Merchant Free Trader 02
Believer Holy Warrior Hopeful01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Ksoersthue Ae Enemy 0 3 0 1 Vargr, Imperium (M/43)
Ksoersthue Ae is in desperate trouble and could use the character’s help.
Dale Perkins Contact 0 1 6 0 Azhanti (M/31)
Dale Perkins gained power at the expense of a third party who now blames the character.
Reginald Hays Ally 2 0 4 0 Murrissi (M/89)
Bruce Macks Enemy 0 3 2 0 Azhanti (M/60)
Bruce Macks is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 20 Good fortune
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 23 An investigation takes on a dangerous turn.
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Continued as Agent (Law Enforcement).
3 30 Moved to a new world.
4 30 Continued as Agent (Law Enforcement).
4 32 An investigation takes on a dangerous turn.
4 34 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
5 34 Continued as Agent (Law Enforcement).
5 38 Amnesia.
5 38 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
6 38 Continued as Agent (Law Enforcement).
6 42 Hard times caused by a lack of interstellar trade costs Josie McKenzie's job.
7 42 Failed to qualify for Army Support (Army).
7 42 Became a Drifter (Barbarian).
7 43 Severely injured. Fully recovered. Owe 12,500 for medical bills.
8 43 Became a Citizen (Colonist).
8 47 A revolution, attack or other unusual event throws Josie McKenzie's life into chaos, forcing Josie McKenzie to leave the planet.
9 47 Returned to Drifter (Barbarian).
9 51 Attacked by enemies and injured.
9 51 Severely injured. Fully recovered. Owe 20,000 for medical bills.
9 51 Gain Enemy if Josie McKenzie don't already have one.
10 51 Continued as Drifter (Barbarian).
10 52 Betrayed by a friend. One of Josie McKenzie's Contacts or Allies betrays Josie McKenzie, ending Josie McKenzie's career. That Contact or Ally becomes a Rival or Enemy.
11 52 Became a Merchant (Free Trader).
11 55 Embroiled in legal trouble.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Merchant (Free Trader).
12 59 Josie McKenzie's ship or starport is destroyed by criminals. Gain them as an Enemy.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Became a Believer (Holy Warrior) with the new title Hopeful.
13 63 Josie McKenzie faith is shaken.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 63 Voluntarily left Holy Warrior
14 63 Retired.
14 65 Birth or Death involving a family member or close friend.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 68 Good fortune.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 73 Gained a contact.
17 75 Aging Crisis. Owe 20,000 for medical bills.
17 77 A new romantic starts. Gain an Ally.
18 79 Aging Crisis. Owe 60,000 for medical bills.
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