Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Injured. Fully recovered. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
28 |
A job goes wrong, forcing Julie Fleming to flee off-planet. |
5 |
28 |
Became a Merchant (Broker). |
5 |
31 |
Embroiled in legal trouble. |
5 |
32 |
Promoted to Merchant (Broker) rank 1. |
6 |
32 |
Continued as Merchant (Broker). |
6 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
35 |
Failed to qualify for Artist (Entertainer). |
7 |
35 |
Switched to Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Julie Fleming's Contacts or Allies betrays Julie Fleming, ending Julie Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Failed to qualify for Broker (Merchant). |
8 |
38 |
Continued as Drifter (Scavenger). |
8 |
39 |
Attempted a risky adventure and was wildly successful. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
45 |
Offered job by a patron. Now owe him a favor. |
9 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
46 |
Became a Agent (Intelligence). |
10 |
49 |
Given specialist training in vehicles. |
10 |
50 |
Forced to continue current assignment. |
10 |
50 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Agent (Intelligence). |
11 |
54 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
55 |
Julie Fleming have been following false teachings! |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
55 |
Retired. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Gained a contact. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Good fortune. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Moved to a new world. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
A new romantic starts. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |