Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Lelia McKenzie's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Failed to qualify for Merchant Academy. |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Lelia McKenzie is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Lelia McKenzie as an Enemy. |
5 |
31 |
Failed to qualify for Cavalry (Army). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Voluntarily left Barbarian |
6 |
35 |
Failed to qualify for Physician (Scholar). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
39 |
Drafted into Law Enforcement |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
43 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Moved to a new world. |
9 |
47 |
Forced to continue current assignment. |
9 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
47 |
Continued as Believer (Missionary/Humanitarian). |
10 |
49 |
Lelia McKenzie faith is shaken. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Believer (Missionary/Humanitarian). |
11 |
54 |
Lelia McKenzie is chosen to represent Lelia McKenzie's faith in a vid show or other highly public forum. |
11 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
55 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Lelia McKenzie refuse to secretly provide religious rites for a dying leader or noble, because they do not share Lelia McKenzie's faith. |
12 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Lelia McKenzie secretly provide religious rites for a dying leader or noble, although they do not share Lelia McKenzie's faith. Gain an Ally in the family and a Rival who disagrees with Lelia McKenzie's choice. |
13 |
63 |
Forced to muster out. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Retired. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Birth or Death involving a family member or close friend. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |