Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Letitia Rice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
26 |
Letitia Rice's work is sabotaged by unknown parties. Letitia Rice start again from scratch. |
4 |
28 |
Continued as Scholar (Field Researcher). |
4 |
31 |
An expedition or voyage goes wrong, leaving Letitia Rice stranded in the wilderness. |
5 |
31 |
Became a Scout (Explorer). |
5 |
33 |
Serve as the courier for an important message from the Imperium. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
38 |
Letitia Rice discover a world, item or information of worth to the Imperium. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Voluntarily left Explorer |
7 |
39 |
Switched to Scholar (Scientist) with previous rank. |
7 |
43 |
A disaster leaves several injured, and others blame Letitia Rice, forcing Letitia Rice to leave Letitia Rice's career. Gain a Rival. |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
43 |
Promoted to Scholar (Scientist) rank 1. |
8 |
43 |
Continued as Scholar (Scientist). |
8 |
45 |
Letitia Rice's work is sabotaged by unknown parties. Letitia Rice may salvage what Letitia Rice can and give up. |
9 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
46 |
Letitia Rice retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
49 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Voluntarily left Mainstream Believer |
10 |
49 |
Retired. |
10 |
50 |
Moved to a new world. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |