Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Lucile Hall's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
30 |
Inherit a gift from a rich relative. |
3 |
30 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
34 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
35 |
Become deeply involved in politics on Lucile Hall's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
38 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
6 |
38 |
Continued as Noble (Administrator). |
6 |
42 |
Refused a challenge to a duel for Lucile Hall's honour and standing. |
6 |
42 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Noble (Diplomat) with the new title Counsellor and previous rank. |
7 |
45 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
46 |
Promoted to Noble (Diplomat) rank 5 with the new title Minister. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Returned to Noble (Administrator). |
8 |
48 |
Lucile Hall reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Lucile Hall sponge off Lucile Hall's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
51 |
Good fortune |
9 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
57 |
Attacked by enemies and injured. |
10 |
57 |
Nearly killed. Owe 20,000 for medical bills. |
10 |
57 |
Gain Enemy if Lucile Hall don't already have one. |
10 |
58 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Drifter (Wanderer). |
11 |
61 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
65 |
Lucile Hall refused an offer of inducements to betray Lucile Hall's faith. Gain 4 enemies. |
12 |
65 |
Forced to continue current assignment. |
12 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Continued as Believer (Missionary/Humanitarian). |
13 |
69 |
Lucile Hall retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Continued as Believer (Missionary/Humanitarian). |
15 |
77 |
Lucile Hall faith enjoys an explosion of popularity largely thanks to Lucile Hall's efforts. |
15 |
77 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
15 |
77 |
Forced to continue current assignment. |
15 |
77 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Continued as Believer (Missionary/Humanitarian). |
16 |
78 |
Lucile Hall refused an offer of inducements to betray Lucile Hall's faith. Gain 2 enemies. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |