Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. Gain an rival who is upset that Lucinda Knight left the community. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Lucinda Knight do not know what happened to Lucinda Knight. There is a gap in Lucinda Knight's memory. |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
25 |
Attacked by enemies that Lucinda Knight easily defeat. |
3 |
25 |
Gain Enemy if Lucinda Knight don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Psion (Adept). |
5 |
32 |
Gift causes a former ally to turn on Lucinda Knight and betray Lucinda Knight. One Ally or Contact becomes an Enemy. |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
34 |
Find valuable salvage. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
43 |
Attacked by enemies and injured. |
8 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Gain Enemy if Lucinda Knight don't already have one. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
45 |
Lucinda Knight do not know what happened to Lucinda Knight. There is a gap in Lucinda Knight's memory. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Switched to Psion (Psi-Warrrior) with the new title Psi-Soldier. |
10 |
48 |
Psionic strength increases. |
10 |
49 |
Promoted to Psion (Psi-Warrrior) rank 1. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Continued as Psion (Psi-Warrrior). |
11 |
52 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Continued as Psion (Psi-Warrrior). |
12 |
57 |
Psionic strength increases. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Continued as Psion (Psi-Warrrior). |
13 |
60 |
An anti-psi cult or gang attempts to expose or attack Lucinda Knight. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
63 |
Lucinda Knight refuse to secretly provide religious rites for a dying leader or noble, because they do not share Lucinda Knight's faith. |
14 |
64 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Continued as Believer (Holy Warrior). |
15 |
68 |
Lucinda Knight faith is shaken. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
68 |
Continued as Believer (Holy Warrior). |
16 |
71 |
Opponents of Lucinda Knight's belief system ambush Lucinda Knight. |
16 |
71 |
Nearly killed. Owe 40,000 for medical bills. |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
71 |
Returned to Psion (Psi-Warrrior). |
17 |
74 |
Pick up potentially useful information using Lucinda Knight's psychic powers. |
17 |
75 |
Forced to muster out. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
75 |
Retired. |
18 |
77 |
A new romantic starts. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |