Retired Petty Officer, 3rd class Lucinda Wilson  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 81 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 4 (-1)111874
Wheezing
 
Skills
Athletics (Strength) 2
Deception 1
Diplomat 0
Drive 0
Engineer (J-drive) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Mechanic 1
Medic 1
Persuade 1
Recon 1
Stealth 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 11
Navy Line/Crew Petty Officer, 3rd class22
Agent Law Enforcement Corporal12
Drifter Wanderer 14
Merchant Merchant Marine Senior Crewman11
Believer Mainstream Believer Lay Person03
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Oran Walters Ally 3 0 4 1 Geonee (M/27)
Unknown McGrath Rival 1 1 0 0 Urunishani (M/14)
Leonard Banks Rival 1 3 0 1 Tapazmal (M/17)
Kyle Mcabe Rival 1 2 0 1 Happrhani (M/29)
Kyle Mcabe is particularly unusual, such as an artificial intelligence or very alien being.
Easter Woods Contact 2 1 4 2 Geonee (F/23)
Easter Woods is particularly unusual, such as an artificial intelligence or very alien being.
Relationship altered.
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 19 Gained a contact.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Voluntarily left Enforcer
2 22 Failed to qualify for Marine Support (Marine).
2 22 Submitted to the draft.
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 24 Lucinda Wilson join a gambling circle on board.
2 26 Attempt at commissioned failed.
2 26 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Line/Crew).
3 27 Lucinda Wilson join a gambling circle on board.
3 30 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
4 30 Voluntarily left Line/Crew
4 30 Became a Agent (Law Enforcement) with the new title Rookie.
4 31 Befriended by a senior agent.
4 34 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 34 Continued as Agent (Law Enforcement).
5 38 Lucinda Wilson's work ends up coming home with Lucinda Wilson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 38 Forced to muster out.
6 38 Became a Drifter (Wanderer).
6 40 Lucinda Wilson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 43 A good deal ensures Lucinda Wilson is living the high life for a few years.
7 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 44 Voluntarily left Merchant Marine
8 44 Returned to Drifter (Wanderer).
8 46 Lightly injured, no permanent damage. Fully recovered.
8 48 Promoted to Drifter (Wanderer) rank 1.
9 48 Continued as Drifter (Wanderer).
9 52 A new romantic starts. Gain an Ally.
10 52 Continued as Drifter (Wanderer).
10 53 Betrayed by a friend. One of Lucinda Wilson's Contacts or Allies betrays Lucinda Wilson, ending Lucinda Wilson's career. That Contact or Ally becomes a Rival or Enemy.
11 53 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 57 Gained a contact.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Believer (Mainstream Believer).
12 59 A notable academic consults with Lucinda Wilson about a publication or documentary he is working on. Gain a Contact in academia.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 61 Continued as Believer (Mainstream Believer).
13 63 Lucinda Wilson come into conflict with a splinter group Lucinda Wilson's own religion which maintains Lucinda Wilson's version is the wrong one. Gain 1 Rivals.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 63 Retired.
14 64 Good fortune.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 68 Birth or Death involving a family member or close friend.
16 71 Aging Crisis. Owe 30,000 for medical bills.
16 74 Gained a contact.
17 75 Aging Crisis. Owe 20,000 for medical bills.
17 78 Good fortune.
18 79 Aging Crisis. Owe 20,000 for medical bills.
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