Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Lula Horton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
22 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Citizen (Colonist) rank 1. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
24 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
24 |
Became a Entertainer (Journalist). |
4 |
28 |
One of Lula Horton's pieces of art is stolen, and the investigation brings Lula Horton into the criminal underworld. |
4 |
28 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
28 |
Continued as Entertainer (Journalist). |
5 |
29 |
Gain a patron in the arts. Gain an Ally |
5 |
32 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
6 |
32 |
Continued as Entertainer (Journalist). |
6 |
35 |
Gain a patron in the arts. Gain an Ally |
6 |
36 |
Promoted to Entertainer (Journalist) rank 3. |
7 |
36 |
Continued as Entertainer (Journalist). |
7 |
40 |
Public opinion turns on Lula Horton. |
8 |
40 |
Failed to qualify for Scientist (Scholar). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Scout (Surveyor). |
8 |
41 |
Spend several years jumping from world to world in Lula Horton's scout ship. |
9 |
44 |
Continued as Scout (Surveyor). |
9 |
45 |
Lula Horton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
45 |
Returned to Citizen (Colonist). |
10 |
49 |
Political upheaval strikes Lula Horton's homeworld, and Lula Horton is caught up in the revolution. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Voluntarily left Colonist |
11 |
49 |
Retired. |
11 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |