Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Lutie Keiler is blamed for an accident that causes the death of several crew members. Lutie Keiler's guilt drives Lutie Keiler to excel. |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
A good deal ensures Lutie Keiler is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Smuggle illegal items onto a planet. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
38 |
Failed to qualify for Soulhunter Support (Soulhunter). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Lutie Keiler do not know what happened to Lutie Keiler. There is a gap in Lutie Keiler's memory. |
7 |
41 |
Failed to qualify for Performer (Entertainer). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
7 |
42 |
Assigned a black ops mission. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Soulhunter Support (Soulhunter). |
8 |
45 |
Continued as Soulhunter (Soulhunter Flight). |
8 |
46 |
Trapped behind enemy lines. |
8 |
49 |
Promoted to Soulhunter (Soulhunter Flight) rank 1 with the new title Third Claw. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Failed to qualify for Commando (Soulhunter). |
9 |
49 |
Continued as Soulhunter (Soulhunter Flight). |
9 |
52 |
Assigned a black ops mission. |
9 |
53 |
Promoted to Soulhunter (Soulhunter Flight) rank 2 with the new title Second Claw. |
10 |
53 |
Continued as Soulhunter (Soulhunter Flight). |
10 |
54 |
A mission goes horribly wrong. Lutie Keiler and several others are captured and mistreated by the enemy. Gain gaoler as Enemy. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |