Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
24 |
Win a prestigious prize. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
27 |
Lynn Sims is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Lynn Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Courier (Scout). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Scout (Courier). |
5 |
31 |
Good fortune |
5 |
32 |
Forced to continue current assignment. |
5 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
32 |
Continued as Scout (Courier). |
6 |
35 |
Moved to a new world. |
7 |
36 |
Continued as Scout (Courier). |
7 |
37 |
Lynn Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lynn Sims fail to help. Gain an Enemy. |
7 |
37 |
Lynn Sims inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Switched to Scout (Explorer) with previous rank. |
8 |
42 |
Spend several years jumping from world to world in Lynn Sims's scout ship. |
9 |
44 |
Continued as Scout (Explorer). |
9 |
45 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
10 |
45 |
Switched to Entertainer (Artist). |
10 |
46 |
Lynn Sims is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
49 |
Lynn Sims retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
50 |
Continued as Believer (Mainstream Believer). |
12 |
51 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
54 |
Continued as Believer (Mainstream Believer). |
13 |
57 |
Lynn Sims secretly provide religious rites for a dying leader or noble, although they do not share Lynn Sims's faith. Gain an Ally in the family and a Rival who disagrees with Lynn Sims's choice. |
13 |
58 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
58 |
Continued as Believer (Mainstream Believer). |
14 |
60 |
Opponents of Lynn Sims's belief system ambush Lynn Sims. |
14 |
60 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
15 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
60 |
Retired. |
15 |
64 |
Victim of a crime. |
16 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
70 |
Gained a contact. |
18 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |