Retired Junior Project Worker Marlene Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 81 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 4 (-1)111654
Visual, Compulsive liar
 
Skills
Admin 0
Advocate 1
Athletics 0
Broker 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Investigate 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Persuade 0
Science (Social Sciences) 0
Steward 0
Tactics (Naval) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Noble Diplomat Intern04
Agent Law Enforcement Rookie01
Scout Courier 01
Scout Surveyor 01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Dewitt Elliott Enemy 0 0 5 1 Ronnin (M/45)
Dewitt Elliott is missing under suspicious circumstances.
Esther Shapter Rival 1 6 1 2 Solomani, Imperium (F/56)
Very bad falling out.
Bertha Weakman Enemy 0 1 1 0 Urunishani (M/54)
Zadena Iiigushme Contact 2 1 1 0 Vilani, Imperium (F/35)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Severely injured. Owe 5,000 for medical bills.
2 19 Became a Noble (Diplomat) with the new title Intern.
2 22 A romantic relationship ends badly. Gain a Rival or Enemy.
3 23 Continued as Noble (Diplomat).
3 26 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4 27 Continued as Noble (Diplomat).
4 31 Become deeply involved in politics on Marlene Rule's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
5 31 Attempted to change assignments.
5 31 Failed to qualify for Administrator (Noble).
5 31 Continued as Noble (Diplomat).
5 34 Injured.
6 34 Failed to qualify for Colonist (Citizen).
6 34 Submitted to the draft.
6 34 Became a Agent (Law Enforcement) with the new title Rookie.
6 38 Severely injured. Owe 5,000 for medical bills.
7 38 Became a Scout (Courier).
7 42 Marlene Rule's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marlene Rule fail to help. Gain an Enemy.
7 42 Marlene Rule have no idea what happened to Marlene Rule – they found Marlene Rule's ship drifting on the fringes of friendly space.
8 42 Attempted to change assignments.
8 42 Switched to Scout (Surveyor) with previous rank.
8 45 Psychologically damaged by Marlene Rule's time in the scouts.
9 45 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 48 Marlene Rule retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Believer (Missionary/Humanitarian).
10 53 Opponents of Marlene Rule's belief system ambush Marlene Rule.
10 53 Severely injured. Fully recovered. Owe 15,000 for medical bills.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 53 Retired.
11 55 Accused of a crime.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 61 Good fortune.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 63 Moved to a new world.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 66 Birth or Death involving a family member or close friend.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 70 Find an Alien Artifact.
16 73 Aging Crisis. Owe 50,000 for medical bills.
16 75 Gained a contact.
17 77 Aging Crisis. Owe 20,000 for medical bills.
17 80 A romantic relationship ends badly. Gain a Rival or Enemy.
18 81 Aging Crisis. Owe 10,000 for medical bills.
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