Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a notable military engagement. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Marsha Steward foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
31 |
Drafted into Merchant Marine |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
36 |
Returned to Drifter (Barbarian). |
6 |
40 |
Attacked by enemies that Marsha Steward easily defeat. |
6 |
40 |
Gain Enemy if Marsha Steward don't already have one. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Marsha Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Marsha Steward retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
46 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
46 |
Voluntarily left Mainstream Believer |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
48 |
Failed to qualify for Merchant Academy. |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Returned to Merchant (Merchant Marine). |
10 |
51 |
Embroiled in legal trouble. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Returned to Believer (Mainstream Believer). |
12 |
59 |
Marsha Steward secretly provide religious rites for a dying leader or noble, although they do not share Marsha Steward's faith. Gain an Ally in the family and a Rival who disagrees with Marsha Steward's choice. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Continued as Believer (Mainstream Believer). |
13 |
63 |
Marsha Steward retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
63 |
Forced to continue current assignment. |
13 |
63 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Continued as Believer (Mainstream Believer). |
14 |
67 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Voluntarily left Mainstream Believer |
15 |
67 |
Retired. |
15 |
71 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Victim of a crime. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |