Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Miriam Marsden's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Smuggle illegal items onto a planet. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
Embroiled in legal trouble. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
44 |
A prank goes horribly wrong. Gain an Enemy |
7 |
46 |
Dropped out of the merchant academy. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
47 |
Miriam Marsden's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
47 |
Became a Scout (Surveyor). |
9 |
50 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
Birth or Death involving a family member or close friend. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |