Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Uncover a major conspiracy against Mollie Mckinney's employers. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
4 |
27 |
Failed to qualify for Surveyor (Scout). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Mollie Mckinney's Contacts or Allies betrays Mollie Mckinney, ending Mollie Mckinney's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
30 |
Mollie Mckinney faith is shaken. |
6 |
32 |
Continued as Believer (Holy Warrior). |
6 |
34 |
Mollie Mckinney aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
35 |
Betrayed by a friend. One of Mollie Mckinney's Contacts or Allies betrays Mollie Mckinney, ending Mollie Mckinney's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
35 |
Became a Citizen (Worker). |
8 |
39 |
Mollie Mckinney rise to a position of power in Mollie Mckinney's colony or corporation. |
8 |
39 |
Promoted to Citizen (Worker) rank 1. |
9 |
39 |
Voluntarily left Worker |
9 |
39 |
Returned to Drifter (Wanderer). |
9 |
43 |
Mollie Mckinney run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Returned to Believer (Holy Warrior). |
10 |
46 |
Mollie Mckinney aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
46 |
Retired. |
11 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Good fortune. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Moved to a new world. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
72 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |