Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes disastrously wrong due to Myrtie Askew's commander’s error or incompetence, but Myrtie Askew survive. |
1 |
19 |
Report commander and gain an Enemy. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
25 |
A mission goes wrong and Myrtie Askew is stranded behind enemy lines. Ejected from the service. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
27 |
A mission goes disastrously wrong due to Myrtie Askew's commander’s error or incompetence, but Myrtie Askew survive. |
3 |
27 |
Cover for the commander and gain an Ally. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 3 with the new title Lance Sergeant. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
33 |
Myrtie Askew is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
33 |
Became a Scout (Courier). |
5 |
35 |
Myrtie Askew survey an alien world. |
6 |
37 |
Continued as Scout (Courier). |
6 |
41 |
When dealing with an alien race, Myrtie Askew botch an opportunity to gather extra intelligence about them. |
6 |
41 |
Psychologically damaged by Myrtie Askew's time in the scouts. |
7 |
41 |
Continued as Scout (Courier). |
7 |
43 |
Myrtie Askew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrtie Askew fail to help. Gain an Enemy. |
7 |
43 |
Myrtie Askew's ship is damaged, and Myrtie Askew have to hitch-hike Myrtie Askew's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 6 Contacts. Gain 2 Enemies. |
8 |
45 |
Voluntarily left Courier |
8 |
45 |
Failed to qualify for Merchant Academy. |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
49 |
Suffer from a life-threatening illness. |
9 |
49 |
Became a Scholar (Scientist). |
9 |
51 |
Win a prestigious prize for Myrtie Askew's work. |
9 |
53 |
Promoted to Scholar (Scientist) rank 1. |
10 |
53 |
Continued as Scholar (Scientist). |
10 |
56 |
Entangled in a bureaucratic or legal morass that distracts Myrtie Askew from Myrtie Askew's work. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Scholar (Scientist). |
11 |
58 |
A rival researcher blackens Myrtie Askew's name or steals Myrtie Askew's research. Gain a Rival. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Attempted to change assignments. |
12 |
61 |
Failed to qualify for Physician (Scholar). |
12 |
61 |
Continued as Scholar (Scientist). |
12 |
62 |
Cheated in some fashion, advancing Myrtie Askew's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
12 |
62 |
Gain an Enemy |
12 |
65 |
Promoted to Scholar (Scientist) rank 2. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Continued as Scholar (Scientist). |
13 |
69 |
An expedition or voyage goes wrong, leaving Myrtie Askew stranded in the wilderness. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
71 |
Accused of a crime |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Became a Prisoner (Thug). |
15 |
76 |
Assigned to difficult or backbreaking labour. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Switched to Prisoner (Inmate) with previous rank. |
16 |
79 |
Nearly killed. Owe 25,000 for medical bills. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |