Retired Corporal Neta Gardiner  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 81 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 1 (-2)111781
Brittle nails
 
Skills
Animals (Handling) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Drive 0
Electronics (Computers) 1
Engineer (Power) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Melee (Grapple) 1
Pilot (Capital Ships) 1
Profession (Worker) 0
Recon 1
Stealth 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Corporal22
Merchant Merchant Marine Senior Crewman13
Drifter Wanderer 01
Drifter Barbarian 13
Believer Missionary/Humanitarian Junior Project Worker04
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Helena Small Rival 1 0 3 2 Irhadre (F/21)
Sterling Mathew Enemy 0 3 1 1 Suerrat (M/45)
Devon Gregory Rival 1 1 0 1 Irhadre (M/73)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 19 Advanced training in a specialist field
1 22 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Infantry (Army).
2 22 Continued as Army (Cavalry).
2 23 Thrown into a brutal ground war
2 23 Scarred. Owe 1,250 for medical bills.
2 26 Promoted to Army (Cavalry) rank 2 with the new title Corporal.
3 26 Voluntarily left Cavalry
3 26 Failed to qualify for Flight (Navy).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 30 Continued as Merchant (Merchant Marine).
4 33 A good deal ensures Neta Gardiner is living the high life for a few years.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 38 A sudden war destroys Neta Gardiner's trade routes and contacts, forcing Neta Gardiner to flee that region of space.
5 38 Gain rebels as Enemy
6 38 Failed to qualify for Physician (Scholar).
6 38 Became a Drifter (Wanderer).
6 42 Neta Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 42 Failed to qualify for Merchant Marine (Merchant).
7 42 Switched to Drifter (Barbarian).
8 46 Continued as Drifter (Barbarian).
8 49 Attacked by enemies that Neta Gardiner easily defeat.
8 49 Gain Enemy if Neta Gardiner don't already have one.
8 50 Promoted to Drifter (Barbarian) rank 1.
9 50 Continued as Drifter (Barbarian).
9 54 Severely injured. Fully recovered. Owe 2,500 for medical bills.
10 54 Aging Crisis. Owe 40,000 for medical bills.
10 54 Retired at age 54.
10 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 58 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 58 Continued as Believer (Missionary/Humanitarian).
11 61 Neta Gardiner retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 62 Aging Crisis. Owe 60,000 for medical bills.
12 62 Continued as Believer (Missionary/Humanitarian).
12 64 Gained a contact.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 66 Continued as Believer (Missionary/Humanitarian).
13 70 Opponents of Neta Gardiner's belief system ambush Neta Gardiner.
13 70 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
14 70 Aging Crisis. Owe 30,000 for medical bills.
14 70 Retired.
14 71 Good fortune.
15 74 Aging Crisis. Owe 40,000 for medical bills.
15 75 Betrayal. Convert an Ally into a Rival or Enemy.
16 78 Aging Crisis. Owe 10,000 for medical bills.
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