Retired Junior Project Worker Ossie Shackley  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 81 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 5 (-1)111555
Worrying, Unexacting, Overweight
 
Skills
Admin 0
Astrogation 0
Athletics (Strength) 1
Carouse 0
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 0
Persuade 0
Pilot 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Believer Missionary/Humanitarian Junior Project Worker03
Scout Explorer 01
Drifter Scavenger 04
Believer Holy Warrior Hopeful-11
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Mont Fernandez Enemy 0 3 1 0 Zaris (M/29)
Lonie Buckman Ally 2 0 5 3 Happrhani (M/26)
Lonie Buckman gained power at the expense of a third party who now blames the character.
Noelle Morrison Contact 1 1 0 1 Happrhani (F/47)
Grady Ronald Ally 3 0 5 1 Happrhani (M/73)
Charlene Goslan Ally 4 0 0 2 Happrhani (F/73)
Wheeler Moore Ally 3 0 2 2 Cassilldan (M/63)
Melvina Vargas Enemy 0 3 0 5 Happrhani (F/35)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 26 Ossie Shackley have been following false teachings!
3 26 Failed to qualify for Pirate (Rogue).
3 26 Submitted to the draft.
3 26 Became a Scout (Explorer).
3 29 Ossie Shackley have no idea what happened to Ossie Shackley – they found Ossie Shackley's ship drifting on the fringes of friendly space.
4 29 Failed to qualify for Merchant Marine (Merchant).
4 29 Became a Drifter (Scavenger).
4 33 Ossie Shackley do not know what happened to Ossie Shackley. There is a gap in Ossie Shackley's memory.
5 33 Switched to Believer (Holy Warrior) with the new title Hopeful.
5 36 Ossie Shackley is caught in the periphery of a scandal.
5 36 Demoted to Believer (Holy Warrior) rank -1.
6 37 Voluntarily left Holy Warrior
6 37 Returned to Drifter (Scavenger).
6 38 Attacked by enemies that Ossie Shackley easily defeat.
6 38 Gain Enemy if Ossie Shackley don't already have one.
7 41 Continued as Drifter (Scavenger).
7 42 Betrayed by a friend. One of Ossie Shackley's Contacts or Allies betrays Ossie Shackley, ending Ossie Shackley's career. That Contact or Ally becomes a Rival or Enemy.
8 42 Returned to Believer (Missionary/Humanitarian).
8 45 Ossie Shackley aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 45 Returned to Drifter (Scavenger).
9 48 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
10 48 Returned to Believer (Missionary/Humanitarian).
10 50 Opponents of Ossie Shackley's belief system ambush Ossie Shackley.
10 50 Injured. Fully recovered. Owe 5,000 for medical bills.
11 50 Aging Crisis. Owe 10,000 for medical bills.
11 50 Retired at age 50.
11 50 Retired.
11 51 A new romantic starts. Gain an Ally.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 57 Gained a contact.
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 62 Betrayal. Convert an Ally into a Rival or Enemy.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 66 Betrayal. Convert an Ally into a Rival or Enemy.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 68 A new romantic starts. Gain an Ally.
16 70 Aging Crisis. Owe 40,000 for medical bills.
16 74 A new romantic starts. Gain an Ally.
17 74 Aging Crisis. Owe 60,000 for medical bills.
17 75 A new romantic starts. Gain an Ally.
18 78 Aging Crisis. Owe 40,000 for medical bills.
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