Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Queen Sapping left the community. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
25 |
Betrayed by a friend. One of Queen Sapping's Contacts or Allies betrays Queen Sapping, ending Queen Sapping's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
26 |
Advanced training in a specialist field. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
31 |
Gained a contact. |
4 |
33 |
Promoted to Citizen (Corporate) rank 1. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
36 |
Queen Sapping gain experience in a technical field as a computer operator or surveyor. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Law Enforcement (Agent). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Became a Entertainer (Performer). |
7 |
44 |
Join homeworld’s celebrity circles |
8 |
45 |
Continued as Entertainer (Performer). |
8 |
48 |
An investigation, tour, project or expedition goes wrong, stranding Queen Sapping far from home. |
9 |
48 |
Switched to Drifter (Scavenger). |
9 |
51 |
Queen Sapping do not know what happened to Queen Sapping. There is a gap in Queen Sapping's memory. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Queen Sapping retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Voluntarily left Missionary/Humanitarian |
11 |
55 |
Retired. |
11 |
57 |
Encounter a Psionic institute. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |