Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
27 |
Assigned to a black ops mission. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
34 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Marine (Marine Support). |
5 |
35 |
Commanding officer takes an interest in Ray McKinnon's career. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
40 |
Make an unexpected connection outside Ray McKinnon's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
45 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
47 |
Smuggle illegal items onto a planet. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
51 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
51 |
Failed to qualify for Intelligence (Agent). |
10 |
51 |
Became a Drifter (Scavenger). |
10 |
55 |
Betrayed by a friend. One of Ray McKinnon's Contacts or Allies betrays Ray McKinnon, ending Ray McKinnon's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
55 |
Became a Agent (Intelligence). |
11 |
59 |
A new romantic starts. Gain an Ally. |
11 |
59 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Agent (Intelligence). |
12 |
60 |
Ray McKinnon's work ends up coming home with Ray McKinnon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
Ray McKinnon retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
64 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Believer (Holy Warrior). |
14 |
68 |
Ray McKinnon is sent to a new community or parish to preach The Word among the poor. |
14 |
68 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Believer (Holy Warrior). |
15 |
71 |
Ray McKinnon refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ray McKinnon's faith. |
15 |
72 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Continued as Believer (Holy Warrior). |
16 |
76 |
Someone more charismatic but less devout than Ray McKinnon has become Ray McKinnon's superior. |
16 |
76 |
Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Continued as Believer (Holy Warrior). |
17 |
80 |
Ray McKinnon have been following false teachings! |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |