Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Roxie Hunter's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Roxie Hunter's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Roxie Hunter's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A series of bad deals and decisions force Roxie Hunter into bankruptcy. Roxie Hunter salvages what Roxie Hunter can. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
41 |
Roxie Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Agent (Intelligence). |
7 |
43 |
Moved to a new world. |
7 |
45 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
45 |
Continued as Agent (Intelligence). |
8 |
46 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
48 |
Roxie Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Opponents of Roxie Hunter's belief system ambush Roxie Hunter. |
10 |
49 |
Severely injured. Owe 10,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
52 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
Good fortune. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |