Retired Project Worker Sadie Moody  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 81 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 5 (-1)111665
Unappreciative, Overwhelming, Faces reality
 
Skills
Advocate 1
Athletics 0
Carouse 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Pilot (Capital Ships) 1
Profession (Colonist/Ranching) 1
Science (Social Sciences/Belief) 1
Science (Social Sciences/Linguistics) 1
Stealth 0
Steward 0
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Marine Support Marine01
Drifter Wanderer 13
Drifter Scavenger 13
Merchant Merchant Marine Senior Crewman13
Believer Missionary/Humanitarian Project Worker13
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Grant Lobb Ally 2 0 1 0 Humaniti (M/34)
Hugh Heriot Enemy 6 2 1 0 Tapazmal (M/42)
reconciliation.
Lucious Perry Enemy 1 2 2 0 Ziadd (M/44)
Relationship altered.
Anson Brewer Enemy 0 5 2 0 Trexen (M/29)
Anson Brewer is diminished in both power and influence.
Lafayette Priest Ally 3 0 3 0 Ziadd (M/66)
Chloe Walker Contact 3 1 2 5 Murrissi (F/34)
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Submitted to the draft.
1 18 Became a Marine (Marine Support) with the new title Marine.
1 20 A mission goes wrong and Sadie Moody is stranded behind enemy lines. Ejected from the service.
2 20 Failed to qualify for Law Enforcement (Agent).
2 20 Became a Drifter (Wanderer).
2 22 Moved to a new world.
2 24 Promoted to Drifter (Wanderer) rank 1.
3 24 Voluntarily left Wanderer
3 24 Failed to qualify for Flight (Navy).
3 24 Switched to Drifter (Scavenger).
3 28 Gained a contact.
4 28 Continued as Drifter (Scavenger).
4 29 A new romantic starts. Gain an Ally.
4 32 Promoted to Drifter (Scavenger) rank 1.
5 32 Continued as Drifter (Scavenger).
5 34 Sadie Moody do not know what happened to Sadie Moody. There is a gap in Sadie Moody's memory.
6 34 Became a Merchant (Merchant Marine) with the new title Crewman.
6 35 Embroiled in legal trouble.
7 38 Continued as Merchant (Merchant Marine).
7 42 Sadie Moody's business or ship thrives.
7 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 42 Continued as Merchant (Merchant Marine).
8 46 Sadie Moody's ship or starport is destroyed by criminals. Gain them as an Enemy.
9 46 Returned to Drifter (Wanderer).
9 47 Find valuable salvage.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Drifter (Wanderer).
10 52 Betrayed by a friend. One of Sadie Moody's Contacts or Allies betrays Sadie Moody, ending Sadie Moody's career. That Contact or Ally becomes a Rival or Enemy.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 Sadie Moody faith is shaken.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Continued as Believer (Missionary/Humanitarian).
12 60 Sadie Moody refused an offer of inducements to betray Sadie Moody's faith. Gain 2 enemies.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Continued as Believer (Missionary/Humanitarian).
13 61 Opponents of Sadie Moody's belief system ambush Sadie Moody.
13 61 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
14 61 Aging Crisis. Owe 10,000 for medical bills.
14 61 Retired.
14 63 Betrayal. Convert an Ally into a Rival or Enemy.
15 65 Aging Crisis. Owe 60,000 for medical bills.
15 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 69 Aging Crisis. Owe 10,000 for medical bills.
16 72 Good fortune.
17 73 Aging Crisis. Owe 20,000 for medical bills.
17 77 Spend time with an alien race. Gain a contact.
18 77 Aging Crisis. Owe 20,000 for medical bills.
18 80 Gained a contact.
19 81 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙