Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
21 |
A family scandal forces Sallie Quaman out of Sallie Quaman's position. |
1 |
22 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Diplomat (Noble). |
2 |
22 |
Continued as Noble (Administrator). |
2 |
24 |
Become deeply involved in politics on Sallie Quaman's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
27 |
Inherit a gift from a rich relative. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
31 |
Sallie Quaman reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Sallie Quaman sponge off Sallie Quaman's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
6 |
42 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
42 |
Continued as Noble (Diplomat). |
7 |
46 |
Become deeply involved in politics on Sallie Quaman's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
46 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
8 |
46 |
Continued as Noble (Diplomat). |
8 |
48 |
time as a ruler or playboy gives Sallie Quaman a wide range of experiences. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
53 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
53 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Became a Navy (Line/Crew) with the new title Crewman. |
10 |
54 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
11 |
54 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
56 |
Study Science (Social Sciences/Belief) as a hobby. |
11 |
58 |
Graduated. |
12 |
58 |
Became a Merchant (Merchant Marine). |
12 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
60 |
Birth or Death involving a family member or close friend. |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
Given advanced training in a specialist field |
14 |
70 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Voluntarily left Merchant Marine |
15 |
70 |
Retired. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |