Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Sally Ford foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Severely injured. Fully recovered. |
5 |
33 |
Became a Entertainer (Artist). |
5 |
36 |
Public opinion turns on Sally Ford. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
38 |
Gained a contact. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
42 |
Sally Ford's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
42 |
Failed to qualify for Courier (Scout). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A sudden war destroys Sally Ford's trade routes and contacts, forcing Sally Ford to flee that region of space. |
9 |
49 |
Gain rebels as Enemy |
10 |
49 |
Became a Drifter (Barbarian). |
10 |
53 |
Find valuable salvage. |
10 |
53 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
53 |
Continued as Drifter (Barbarian). |
11 |
54 |
Find valuable salvage. |
12 |
57 |
Continued as Drifter (Barbarian). |
12 |
61 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Drifter (Barbarian). |
13 |
64 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired. |
14 |
65 |
Nearly killed. Owe 40,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |