Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Selma Mitchelle's business expands, Selma Mitchelle's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Assigned to a peacekeeping role. |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Voluntarily left Cavalry |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Scout (Explorer). |
5 |
33 |
Selma Mitchelle have no idea what happened to Selma Mitchelle – they found Selma Mitchelle's ship drifting on the fringes of friendly space. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Make an unexpected connection outside Selma Mitchelle's normal circles. Gain a Contact. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Embroiled in legal trouble. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Embroiled in legal trouble. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Embroiled in legal trouble. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 7. |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |