Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Moved to a new world. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Sherri Hunt foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
35 |
Gain a contact. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Navy (Engineer/Gunner) with previous rank. |
6 |
41 |
Vessel participates in a diplomatic mission. |
6 |
41 |
Gain a contact. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 6 with the new title Master Chief. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Flight (Navy). |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Sherri Hunt join a gambling circle on board. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 7. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
49 |
Vessel participates in a notable military engagement. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 8. |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
52 |
Vessel participates in a diplomatic mission. |
9 |
54 |
Promoted to Navy (Engineer/Gunner) rank 9. |
10 |
54 |
Continued as Navy (Engineer/Gunner). |
10 |
57 |
Sherri Hunt is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
10 |
58 |
Promoted to Navy (Engineer/Gunner) rank 10. |
11 |
58 |
Attempted to change assignments. |
11 |
58 |
Failed to qualify for Line/Crew (Navy). |
11 |
58 |
Continued as Navy (Engineer/Gunner). |
11 |
59 |
Sherri Hunt join a gambling circle on board. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
66 |
Sherri Hunt accepted an offer of inducements to betray Sherri Hunt's faith. Gain 810,000 in cash. |
12 |
66 |
Forced to continue current assignment. |
12 |
66 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Continued as Believer (Mainstream Believer). |
13 |
70 |
A new romantic starts. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Voluntarily left Mainstream Believer |
14 |
70 |
Retired. |
14 |
71 |
Find an Alien Artifact. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
77 |
Good fortune. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |