Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Refuse to abuse Sherry Sims's position for profit. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Gain a contact. |
2 |
26 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Flight) officer rank 4 with the new title Commander. |
4 |
30 |
Continued as Navy (Flight). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Flight) officer rank 5 with the new title Captain. |
5 |
34 |
Continued as Navy (Flight). |
5 |
37 |
Vessel participates in a diplomatic mission. |
5 |
38 |
Promoted to Navy (Flight) officer rank 6 with the new title Admiral. |
6 |
38 |
Continued as Navy (Flight). |
6 |
42 |
Sherry Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Flight) officer rank 7. |
7 |
42 |
Continued as Navy (Flight). |
7 |
45 |
Vessel participates in a diplomatic mission. |
7 |
45 |
Gain a contact. |
7 |
46 |
Promoted to Navy (Flight) officer rank 8. |
8 |
46 |
Continued as Navy (Flight). |
8 |
48 |
A new romantic starts. Gain an Ally. |
8 |
50 |
Promoted to Navy (Flight) officer rank 9. |
9 |
50 |
Continued as Navy (Flight). |
9 |
51 |
During a battle, defeat or victory depends on Sherry Sims's actions. The ship suffers severe damage and Sherry Sims is blamed for the disaster. Sherry Sims is court - martialled and discharged. |
10 |
51 |
Failed to qualify for Merchant Academy. |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
53 |
Advanced training in a specialist field. |
11 |
55 |
Continued as Agent (Law Enforcement). |
11 |
57 |
Established a network of contacts. Gain 1 contacts. |
12 |
59 |
Continued as Agent (Law Enforcement). |
12 |
60 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
63 |
Sherry Sims accepted an offer of inducements to betray Sherry Sims's faith. Gain 760,000 in cash. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Retired. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |