Retired Admiral Sherry Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 81 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 15 (3)11165F
Awful, Expedient, Competent
 
Skills
Admin 0
Astrogation 3
Athletics (Endurance) 1
Athletics (Strength) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Melee (Blade) 1
Pilot (Small Craft) 1
Profession (Spacer) 0
Steward 1
Streetwise 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant2 / 01
Navy Flight Admiral9 / 08
Agent Law Enforcement Rookie03
Believer Missionary/Humanitarian Project Worker11
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Aletha Torres Contact 2 2 2 0 Libert (F/25)
Ankish Kiigiipaa Maise Contact 2 2 1 2 Vilani, Imperium (F/34)
Ankish Kiigiipaa Maise gained influence with the character’s assistance.
Dolly Cole Enemy 0 4 4 4 Libert (F/53)
Gus Duncan Contact 3 2 3 0 Libert (M/69)
Gus Duncan is actually an organisation such as a political movement or modest sized business.
Tillman Clements Ally 2 0 2 1 Suerrat (M/62)
Millard Bartley Contact 2 1 5 5 Libert (M/46)
Millard Bartley is in desperate trouble and could use the character’s help.
Connie Fuller Enemy 0 3 0 0 Suerrat (M/18)
Mollie Hill Contact 2 6 0 5 Libert (F/15)
Very bad falling out.
Edison Cowen Ally 3 6 2 0 Humaniti (M/18)
Very bad falling out.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Refuse to abuse Sherry Sims's position for profit.
1 22 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
1 22 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Flight) with previous rank.
2 25 Vessel participates in a diplomatic mission.
2 25 Gain a contact.
2 26 Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant.
3 26 Continued as Navy (Flight).
3 28 Vessel participates in a diplomatic mission.
3 28 Gain a contact.
3 30 Promoted to Navy (Flight) officer rank 4 with the new title Commander.
4 30 Continued as Navy (Flight).
4 34 Advanced training in a specialist field.
4 34 Promoted to Navy (Flight) officer rank 5 with the new title Captain.
5 34 Continued as Navy (Flight).
5 37 Vessel participates in a diplomatic mission.
5 38 Promoted to Navy (Flight) officer rank 6 with the new title Admiral.
6 38 Continued as Navy (Flight).
6 42 Sherry Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6 42 Promoted to Navy (Flight) officer rank 7.
7 42 Continued as Navy (Flight).
7 45 Vessel participates in a diplomatic mission.
7 45 Gain a contact.
7 46 Promoted to Navy (Flight) officer rank 8.
8 46 Continued as Navy (Flight).
8 48 A new romantic starts. Gain an Ally.
8 50 Promoted to Navy (Flight) officer rank 9.
9 50 Continued as Navy (Flight).
9 51 During a battle, defeat or victory depends on Sherry Sims's actions. The ship suffers severe damage and Sherry Sims is blamed for the disaster. Sherry Sims is court - martialled and discharged.
10 51 Failed to qualify for Merchant Academy.
10 51 Submitted to the draft.
10 51 Became a Agent (Law Enforcement) with the new title Rookie.
10 53 Advanced training in a specialist field.
11 55 Continued as Agent (Law Enforcement).
11 57 Established a network of contacts. Gain 1 contacts.
12 59 Continued as Agent (Law Enforcement).
12 60 Refused a deal with criminal or other figure under investigation. Gain an Enemy
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Retired at age 60.
13 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 63 Sherry Sims accepted an offer of inducements to betray Sherry Sims's faith. Gain 760,000 in cash.
13 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 64 Retired.
14 68 Gained a contact.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 70 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 50,000 for medical bills.
16 75 A new romantic starts. Gain an Ally.
17 76 Aging Crisis. Owe 30,000 for medical bills.
17 79 Moved to a new world.
18 80 Aging Crisis. Owe 40,000 for medical bills.
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