Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Heavy Weapons (Man Portable) as a hobby. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Law Enforcement (Agent). |
2 |
28 |
Submitted to the draft. |
2 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Given advanced training in a specialist field |
2 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
32 |
Continued as Merchant (Merchant Marine). |
3 |
34 |
Risk Sigrid Maltby's fortune on a possibility lucrative deal and win. |
4 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
40 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
Good fortune |
6 |
44 |
Continued as Merchant (Merchant Marine). |
6 |
48 |
A good deal ensures Sigrid Maltby is living the high life for a few years. |
6 |
48 |
Forced to muster out. |
7 |
48 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
49 |
Become deeply involved in politics on Sigrid Maltby's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
52 |
Promoted to Noble (Dilettante) rank 1. |
8 |
52 |
Attempted to change assignments. |
8 |
52 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
8 |
56 |
Become deeply involved in politics on Sigrid Maltby's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
56 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
9 |
56 |
Continued as Noble (Diplomat). |
9 |
59 |
Inherit a gift from a rich relative. |
10 |
60 |
Continued as Noble (Diplomat). |
10 |
62 |
Inherit a gift from a rich relative. |
10 |
64 |
Forced to muster out. |
11 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
64 |
Retired at age 64. |
11 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
67 |
Sigrid Maltby aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
67 |
Retired. |
12 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
74 |
Contact with Government. |
14 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
79 |
Moved to a new world. |
15 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |