Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
22 |
Failed to qualify for Surveyor (Scout). |
3 |
22 |
Returned to Drifter (Scavenger). |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
27 |
Stephanie Taylor run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Became a Citizen (Worker). |
5 |
31 |
Advanced training in a specialist field. |
5 |
31 |
Promoted to Citizen (Worker) rank 1. |
6 |
31 |
Continued as Citizen (Worker). |
6 |
35 |
Stephanie Taylor's business expands, Stephanie Taylor's corporation grows, or the colony thrives. |
7 |
35 |
Continued as Citizen (Worker). |
7 |
36 |
Stephanie Taylor befriend a superior in the corporation or the colony. |
7 |
39 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
39 |
Voluntarily left Worker |
8 |
39 |
Switched to Merchant (Broker). |
8 |
41 |
Gained a contact. |
9 |
43 |
Continued as Merchant (Broker). |
9 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
47 |
Promoted to Merchant (Broker) rank 1. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
49 |
Make an unexpected connection outside Stephanie Taylor's normal circles. Gain a Contact. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
53 |
Stephanie Taylor come into conflict with a splinter group Stephanie Taylor's own religion which maintains Stephanie Taylor's version is the wrong one. Gain 3 Rivals. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired. |
12 |
56 |
Birth or Death involving a family member or close friend. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |