Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
2 |
23 |
A series of bad deals and decisions force Sudie Robinson into bankruptcy. Sudie Robinson salvages what Sudie Robinson can. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Sudie Robinson's Contacts or Allies betrays Sudie Robinson, ending Sudie Robinson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Scout (Explorer). |
4 |
30 |
Spend several years jumping from world to world in Sudie Robinson's scout ship. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scout (Surveyor) with previous rank. |
5 |
34 |
Sudie Robinson spend a great deal of time on the fringes of Charted Space. |
5 |
34 |
Gain a contact in an alien race. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
39 |
When dealing with an alien race, Sudie Robinson botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
41 |
Sudie Robinson spend a great deal of time on the fringes of Charted Space. |
7 |
41 |
Sudie Robinson have no idea what happened to Sudie Robinson – they found Sudie Robinson's ship drifting on the fringes of friendly space. |
7 |
43 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
44 |
Sudie Robinson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
47 |
Promoted to Scout (Surveyor) rank 2. |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
51 |
Sudie Robinson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sudie Robinson fail to help. Gain an Enemy. |
9 |
51 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Returned to Drifter (Barbarian). |
10 |
55 |
Betrayed by a friend. One of Sudie Robinson's Contacts or Allies betrays Sudie Robinson, ending Sudie Robinson's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
55 |
Failed to qualify for Worker (Citizen). |
11 |
55 |
Switched to Drifter (Wanderer). |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Drifter (Wanderer). |
12 |
60 |
Sudie Robinson do not know what happened to Sudie Robinson. There is a gap in Sudie Robinson's memory. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
62 |
Opponents of Sudie Robinson's belief system ambush Sudie Robinson. |
13 |
62 |
Nearly killed. Owe 30,000 for medical bills. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Retired. |
14 |
64 |
Good fortune. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |