Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Suzanne Gardiner left the community. |
2 |
22 |
Became a Scholar (Physician). |
2 |
23 |
Entangled in a bureaucratic or legal morass that distracts Suzanne Gardiner from Suzanne Gardiner's work. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Make a breakthrough in Suzanne Gardiner's field. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
Refuse to join a cheat in some fashion. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
Cheated in some fashion, advancing Suzanne Gardiner's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
39 |
Gain an Enemy |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Scholar (Physician) rank 3. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
44 |
Make a breakthrough in Suzanne Gardiner's field. |
7 |
46 |
Promoted to Scholar (Physician) rank 4. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
48 |
Entangled in a bureaucratic or legal morass that distracts Suzanne Gardiner from Suzanne Gardiner's work. |
8 |
50 |
Promoted to Scholar (Physician) rank 5. |
9 |
50 |
Continued as Scholar (Physician). |
9 |
53 |
Win a prestigious prize for Suzanne Gardiner's work. |
9 |
54 |
Promoted to Scholar (Physician) rank 6. |
10 |
54 |
Continued as Scholar (Physician). |
10 |
57 |
Make a breakthrough in Suzanne Gardiner's field. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Became a Scout (Courier). |
11 |
61 |
Suzanne Gardiner's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Scout (Courier). |
12 |
63 |
Suzanne Gardiner's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Attempted to change assignments. |
13 |
66 |
Failed to qualify for Surveyor (Scout). |
13 |
66 |
Continued as Scout (Courier). |
13 |
67 |
Suzanne Gardiner's ship is damaged, and Suzanne Gardiner have to hitch-hike Suzanne Gardiner's way back across the stars to the nearest scout base. |
13 |
67 |
Gain 5 Contacts. Gain 3 Enemies. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
69 |
Suzanne Gardiner is sent to a new community or parish to preach The Word among the poor. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Continued as Believer (Holy Warrior). |
15 |
72 |
Opponents of Suzanne Gardiner's belief system ambush Suzanne Gardiner. |
15 |
72 |
Severely injured. Owe 25,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
16 |
75 |
Advanced training in a specialist field. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Voluntarily left Psi-Warrrior |
17 |
76 |
Retired. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |