Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Advanced training in a specialist field. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
25 |
Vessel participates in a notable military engagement. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
32 |
Thelma Ornery foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
34 |
Thelma Ornery join a gambling circle on board. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
40 |
Thelma Ornery foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
42 |
During a battle, defeat or victory depends on Thelma Ornery's actions. Thelma Ornery actions lead to an honorabe discharge. |
8 |
42 |
Failed to qualify for Pirate (Rogue). |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
44 |
Thelma Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Failed to qualify for Performer (Entertainer). |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
48 |
Thelma Ornery do not know what happened to Thelma Ornery. There is a gap in Thelma Ornery's memory. |
10 |
48 |
Failed to qualify for Artist (Entertainer). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Switched to Navy (Engineer/Gunner) with previous rank. |
10 |
51 |
During a battle, defeat or victory depends on Thelma Ornery's actions. Thelma Ornery actions lead to an honorabe discharge. |
11 |
51 |
Failed to qualify for Free Trader (Merchant). |
11 |
51 |
Returned to Drifter (Scavenger). |
11 |
55 |
Thelma Ornery do not know what happened to Thelma Ornery. There is a gap in Thelma Ornery's memory. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
56 |
Thelma Ornery is sent to a new community or parish to preach The Word among the poor. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Thelma Ornery is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
A notable academic consults with Thelma Ornery about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Thelma Ornery refuse to secretly provide religious rites for a dying leader or noble, because they do not share Thelma Ornery's faith. |
15 |
71 |
Forced to muster out. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Retired. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Amnesia. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |