Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
20 |
Dropped out of university. |
2 |
20 |
Failed to qualify for Flight (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
25 |
Go undercover to investigate an enemy. |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Tracey Fleming's work ends up coming home with Tracey Fleming, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
A new romantic starts. Gain an Ally. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Find valuable salvage. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Voluntarily left Barbarian |
7 |
39 |
Became a Citizen (Worker). |
7 |
42 |
Gained a contact. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
45 |
Tracey Fleming is rewarded for Tracey Fleming's diligence or cunning. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Citizen (Worker) rank 1. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
51 |
Spent time maintaining and using heavy vehicles. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
54 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
59 |
Tracey Fleming is rewarded for Tracey Fleming's diligence or cunning. |
11 |
59 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Citizen (Worker). |
12 |
63 |
A new romantic starts. Gain an Ally. |
12 |
63 |
Promoted to Citizen (Worker) rank 3. |
12 |
63 |
Tested for psionic powers |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Citizen (Worker). |
13 |
65 |
Advanced training in a specialist field. |
13 |
67 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Voluntarily left Worker |
14 |
67 |
Retired. |
14 |
71 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |